Age/Gender: 14, Male
Location: Kolkata(Calcutta)
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 230 / 280
Exp. Rank #: 145,115
Voting Pow.: 4.32 votes
BBS Posts: 1 (0 per day)
Flash Reviews: 43
Music Reviews: 7
Trophies: 0
Stickers: 0
Latest Flash Reviews
I'll get to the point - there's plenty of weird stuff that doesn't make sense. Who's the guy outside the cave in the desrt? And what's with the face that materialises out of nowhere, and that derailed train bogey? And why are there DBZ characters? I guess the only really good part was Ed and Al in sunglasses with those secret agent-like fellows.
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The game itself is unique and I honestly do like the concept. But you should add a few things. Firstly, how about some background music when we draw? Play other games to see what I mean. And maybe you should try this with other objects, and compile it into a kids' colouring game? But I'll give you 6 for the effort and the new concept!
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I don't want to be too harsh but its a bit glitched despite its simplicty. The ball bounced on the upper paddle, and went through the solid-looking bar on the top-left. Is that supposed to happen? I'll be looking forward to a sequel though, cause the concept looks pretty good.
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Latest Audio Reviews
Incredible; simply incredible. It lives up to its genre, TRANCE. I was in one, for that matter. I just gave you 9 (no offense) the genre isn't my favourite. Its still incredible, though, and to amaze me(totally not Trance-fan) it was simply incredible. JUST a little bit more to perfection.
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Altogether it was good but there should have been a final note like *BLLEEeeeeep*(its already there) and then *bleEEP!*
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It would pass in real game! If you do put this in a game, heres some advice:
1.) When the player starts off on the level, there should be 1 enemy going back and forth behind him and another going back and forth in front of him.
2.) There should be lots of hopping and jumping in the level.
Don't call me bossy, this is just some advice from another gamer, OK?
Author's Response:
Don't worry about being bossy, I don't mind.
I'd make the game if it weren't for two things - One, I have no earthly idea how to write Machine Code for a c64, and something like you described already exists. Look up Impossible Mission for the c64. Almost dead on to what you said.
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